10 REM LIST-ME 12 REM 14 REM 16 REM ANDING'S NOODLE 18 REM RICK ANDING 20 REM 22 REM ATLANTA, GEORGIA 100 REM 1987 102 REM 104 REM 106 REM PERMISSION GRANTED TO 108 REM COPY OR MAKE ALTERATIONS 109 REM TO ALL LISTED PROGRAMS 110 REM (EXCEPT TO ALL AUTHOR'S 112 REM LINES IN REMARKS) 113 REM PROGRAMS MAY NOT BE RESOLD 114 REM FOR PROFIT. 115 REM 116 REM 117 REM 118 REM GULLIVER 120 REM 122 REM THIS IS A PERSONAL INTERACTIVE 124 REM PROGRAM THAT WILL DISCUSS GEO- 126 REM GRAPHY OF MEDIUM TO LARGE SIZE 128 REM CITIES LOCATED IN 6 SOUTHEAST 130 REM U.S. STATES. (SLIGHTLY MORE 132 REM CITIES IN THE ATLANTA AREA). 136 REM 138 REM DATA CAN BE EASILY ALTERED TO 140 REM USE OTHER STATES BY LISTING 142 REM CITIES OF MED. TO LARGE SIZE 144 REM FROM ONE STATE, AND PUTTING A 146 REM STATE-IDENTIFYING NUMBER IN 148 REM THE DATA BASE BETWEEN THEM. 149 REM 150 REM ---BUT--- CITIES MUST BE PUT 152 REM IN ORDER ACCORDING TO THEIR 154 REM LOCATION: THE FIRST CITY MUST 156 REM BE NEAR THE SECOND, THE SECOND 158 REM NEAR THE THIRD, ETC. WHEN YOU 160 REM RUN OUT OF CLOSE CITIES, PUT 162 REM A SMALL ONE AS LAST IN LINE TO 164 REM COMPLETE THE RUN, THEN GO TO A 166 REM NEW LOCATION OF CLOSE, MEDIUM 168 REM TO LARGE SIZE CITIES. 169 REM 170 REM THEN 'OVERTYPE' YOUR OWN STATE 171 REM QUIZ DIRECTLY OVER EXISTING 172 REM QUIZ QUESTIONS AFTER LISTING, 173 REM MAKING SURE YOU PUT YOUR RIGHT 174 REM ANSWER IN A RIGHT ANSWER SPOT. 175 REM 176 REM 177 REM 178 REM 180 REM 184 REM DOTS 185 REM 186 REM THIS IS A WATCH-ONLY GAME FOR 187 REM YOUNG CHILDREN THAT HAS MULTI- 188 REM COLORED DOTS APPEARING IN A 190 REM PATTERN, THEN DISAPPEARING OFF 192 REM THE SCREEN IN SIMILAR ORDER. 194 REM THE RUN/STOP BUTTON IS DIS- 196 REM ABLED DUE TO LITTLE FINGERS 198 REM STOPPING THE RUN AT THE WRONG 200 REM TIMES! (CAN BE STOPPED BY 202 REM RUN/STOP WITH RESTORE, BUT NOT 204 REM CONTINUED) 206 REM TOTAL RUN: APPROX 2 MIN 45 SEC 208 REM 209 REM 210 REM 212 REM 214 REM 215 REM MONSTER STORY 216 REM 218 REM THIS IS A PERSONALIZED STORY 220 REM ABOUT YOUR CHILD, THAT IS 221 REM BUILT AROUND INFORMATION YOU 222 REM INPUT WHEN PROMPTED, SUCH AS 223 REM HIS/HER FAVORITE FOODS, PETS, 224 REM SIBLINGS, FRIENDS, ADDRESSES, 225 REM ETC. IT PRINTS OUT A FAIRY 226 REM TALE WITH GRAPHICS. APPROX. 227 REM 2 1/2 PAGES OF STORY PRINTOUT. 228 REM 229 REM 230 REM 231 REM 232 REM SPACE STORY 233 REM 234 REM THIS IS SIMILAR TO MONSTER 235 REM STORY, IN THAT IT GIVES A 236 REM PRINTED STORY THAT IS PERSON- 237 REM ALIZED TO AN INDIVIDUAL CHILD 238 REM BY THE INFORMATION INPUT BY 239 REM THE READER. IT'S ABOUT A SPACE 240 REM MAN COMMING TO EARTH TO LEARN 241 REM A SPORT. APPROX 3 1/2 PAGES 242 REM LONG. 243 REM 244 REM 245 REM 246 REM 248 REM 250 REM 252 REM 253 REM STORY SETUP 254 REM 255 REM THIS IS THE SETUP AT THE START 256 REM OF 'MONSTER STORY' AND "SPACE 257 [143] STORY'. IT CAN BE USED TO 258 [143] CREATE FUTURE STORY LINES. 259 [143] 260 [143] DONT ALTER THIS PROGRAM ON THE 261 [143] DISK, BUT USE A COPY WITH NAME 262 [143] CHANGE TO CREATE OTHER STORIES 264 [143] 266 [143] 268 [143] 270 [143] 272 [143] COUNTDOWN 274 [143] 276 [143] THIS IS A SIMPLE DEMO OF ONE 278 [143] METHOD OF MAKING A COUNTDOWN 280 [143] CLOCK FOR USE IN INTERACTIVE 282 [143] QUESTION TYPE PROGRAMS. 284 [143] 286 [143] 288 [143] 290 [143] 292 [143] 294 [143] LEADER 296 [143] 298 [143] THIS IS THE "ANDINGS NOODLE" 300 [143] TITLE PAGE SEEN IN YELLOW ON 302 [143] SOME OF THESE PROGRAMS. IT 304 [143] CAN BE ALTERED TO CHANGE THE 306 [143] NOODLE NAME BY ALTERING LINE 308 [143] 9310, OR THE TITLE CHANGED 310 [143] BY ALTERING THE DATA INFO. 312 [143] IF THE DATA IS CHANGED, YOU 314 [143] MUST CHANGE THE NUMBERS ON 316 [143] LINES 9335 9340 AND 9380. GO 318 [143] UP OR DOWN, TO REFLECT THE 320 [143] CHANGE IN THE NUMBER OF ITEMS 322 [143] IN THE DATA LINE 324 [143] 326 [143] 328 [143] 330 [143] 332 [143] CRAPS 334 [143] 336 [143] THIS IS A SIMPLE GRAPHICS (NO 338 [143] SPRITES) GAME OF CRAPS THAT 340 [143] HAS ROLLING DICE, TOTALLY RAN- 342 [143] DOM NUMBERS, AND REGULAR CRAPS 346 [143] RULES. (NO ODDS INCLUDED) 348 [143] 350 [143] 352 [143] 354 [143] 356 [143] 358 [143] 360 [143] SANTAS LETTER 362 [143] 364 [143] THIS IS A CUSTOMIZED LETTER 366 [143] TO SANTA, SIMILAR TO MONSTER 368 [143] STORY AND SPACE STORY, WHERE 370 [143] YOU INPUT INFO ABOUT YOUR 372 [143] CHILD WHEN PROMPTED, AND THE 374 [143] LETTER WILL BE PRINTED AS IF 376 [143] WRITTEN ESPECIALLY FOR YOUR 378 [143] CHILD FROM SANTA, DISCUSSING 380 [143] HIS OR HER CHRISTMAS LIST. 382 [143] 384 [143] 386 [143] 388 [143] 390 [143] 392 [143] LOCKSMITH 394 [143] 396 [143] THE OBJECT OF THIS GAME IS TO 398 [143] UNLOCK A 4 DIGIT COMBINATION 400 [143] LOCK THAT HAS 750 DIFFERENT 402 [143] COMBINATIONS. THE TRICK IS TO 404 [143] DO IT WITHIN THE ALLOTTED 12 406 [143] TRIES! SOUND HARD? NOT AFTER 408 [143] YOU PRACTICE A FEW TIMES! 409 [143] 410 [143] (CONTAINS A HINT IN LINES 8000 412 [143] THROUGH 8100) 414 [143] 416 [143] 418 [143] 420 [143] 422 [143] 424 [143] 426 [143]